Soccer Bolt

Product Design
Project Overview
Soccer Bolt is the ultimate app for soccer pickup games. It allows organizers plan and schedule pick up games for friends. In the scenario you need to fill spots for a paid facility, Soccer Bolt connects to popular apps to list the game as public. This feature would avoid the need to post your game on Facebook local soccer pages.
My Contributions
As product and UX Designer my contribution to this project is at 100% from concept to up to development. Upon request, I can show high fidelity designs.
When I was in Rio de Janeiro for a friend’s wedding, my friend came up with several lists for guests. Unfortunately not many people could fly to Brazil and she had made a B list for guests. The B-list is essentially a backup list to fill in if some A-list guests cannot attend.

Although might sound wrong for a wedding, it could work great when organizing a pelada. Pelada is Portuguese- for soccer pick up game. Often times as an organizer, you want to set priority to your closest friends and family. You may also want to have the ability to ban or down list some players that are too physical or constantly show up late. List groups are for the organizer eyes only as players have no knowledge them.

This idea was a catalyst to what became Soccer Bolt App. It's an app that notifies you of an upcoming pickup soccer game among friends. I designed it because I really wanted a better solution to what is already out there. Most people use WhatsApp around the world but it has some faults, you get bombarded with messages from the organizers and players. It's a communication app not a tool to set schedules and organizing games.
Soccer Bolt
Product Designer
March 2021 — Present

As for the process to get this done, I was able to combine some strategies from Design Sprint and Design Thinking. One of my favorite parts about Design Sprint is to have a map to remind you of where you want to go. I start all projects with a map drawn either on a white board or digitally. It helps focus questions and ideas around a basic idea whether you are doing this solo or in a group.

Agile bicycle doesn’t have a widely accepted or official definition in agile methodology however it is often used to describe what an MVP should look like. When working on small startups or by myself I like to focus on what stage I will implement certain features.

Usually represented in a Gantt chart the MVP plan shows features needed to be added for the next 5 cycles. It makes it easier to talk to others (developers) about future additions to your app.

I used a whiteboard and foam board to surround myself with the most difficult questions and navigation issues. Ideas and solutions often don’t come immediately or while actively working on the project. That’s why it’s important to keep the problem visible and top of mind. Posting the most important questions helps maintain focus. Too much information can be overwhelming, so I made an effort to consolidate and group related questions and solutions to keep things clear and easy to reference.

Storyboarding is a powerful tool in UX and product design because it helps turn abstract ideas into tangible, visual narratives. It allows teams to map out the user experience from beginning to end, considering not just interface interactions but also the user's context, emotions, and motivations. By focusing on the human side of the journey, storyboarding fosters empathy and supports human-centered design. It also improves communication across disciplines by providing a shared visual reference that’s easy for designers, developers, and stakeholders to understand. This clarity helps identify gaps, pain points, and opportunities in the experience early on. Additionally, storyboarding guides prioritization by highlighting which features truly matter to the user. It also serves as a foundation for usability testing by defining realistic scenarios to evaluate. Overall, storyboarding ensures that the team remains focused on the user’s story, leading to more intentional and impactful design decisions.

The following screens were analyzed and improved upon as much as possible. Even though Log in screens have been standard user journey, it is important to see where it could be enhanced and improved.